Search found 23 matches

by davidwiththenicehat
Fri May 29, 2020 5:23 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 406206

Re: Generic Mapping Script

Do you happen to know why the generic mapper stores portals as userdata?
Specifically how those exits would not have already been backed up as special exits?
by davidwiththenicehat
Fri May 29, 2020 2:46 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 406206

Re: Generic Mapping Script

I am working on a mapping system for a game that the generic script would not work for. When I can I refer to the generic mapper for an overall method. The functions map.import_area and map.export_area, export portals to user data. I attempted to follow the logic, had seen that the portals get mappe...
by davidwiththenicehat
Thu May 21, 2020 9:52 pm
Forum: Help Forum
Topic: Mapping Saving and Merging data best practices
Replies: 1
Views: 2717

Mapping Saving and Merging data best practices

Thanks for reading. Am I understanding correctly that the generic mapper does saves player location with table map.save[charactername]? Then saving the table map.save with table.save? I was wondering if saving to userData would work than thought that pushing out a new map database would clear the ch...
by davidwiththenicehat
Thu May 21, 2020 9:14 pm
Forum: Help Forum
Topic: Mapping variable room sizes
Replies: 4
Views: 4114

Re: Mapping variable room sizes

The game is The Eternal City. For us we receive these "SKOOT" messages like mentioned in my third post. I use that to draw the local area, it appears as that image in the post. For us and I am guessing for any game with variable sizes you have to get the x-y adjustment of the room you move...
by davidwiththenicehat
Fri May 08, 2020 9:17 pm
Forum: Help Forum
Topic: ttsQueue hangs
Replies: 3
Views: 3231

Re: ttsQueue hangs

Both systems I have tested are using windows 10 Pro. Should I open an issue for this. I was reluctant to unless I was certain someone else was seeing this behavior. Some notes I want to keep track of. ttsGetState() is always ttsSpeechReady When the queue is stuck: ttsGetCurrentLine() returns nil and...
by davidwiththenicehat
Thu May 07, 2020 11:44 pm
Forum: Help Forum
Topic: ttsQueue hangs
Replies: 3
Views: 3231

Re: ttsQueue hangs

Came home, works with 0 issues from my surface laptop.
My shop workstation it hangs every two or three queues.
Just as a sanity check it is working for other people right?
by davidwiththenicehat
Thu May 07, 2020 9:44 pm
Forum: Help Forum
Topic: ttsQueue hangs
Replies: 3
Views: 3231

ttsQueue hangs

Hello Thanks for reading. I have always had issues with the text to speech queue hanging. Previously had code to get the queue working again. Mostly it was call `ttsSpeak(" ")`. Than filtering out characters the ttsQueue hang on. Wondering if anyone else is using ttsQueue and what their ex...
by davidwiththenicehat
Thu Apr 23, 2020 8:57 pm
Forum: Help Forum
Topic: Mapping variable room sizes
Replies: 4
Views: 4114

Re: Mapping variable room sizes

With certainty it is not anything the mapper is failing to do or offer. The exit node setup works over the span of 8 rooms with no issues. 8 is the max room size. Those rooms have been connecting without issues. So the problem comes when I attempt to make room of different sizes. For example, this m...
by davidwiththenicehat
Thu Apr 23, 2020 7:11 pm
Forum: Help Forum
Topic: Mapping variable room sizes
Replies: 4
Views: 4114

Mapping variable room sizes

Hello Wondering if anyone has worked with mudlet's mapper and a game that has room sizes that vary. I have access to near by rooms xposition, yposition and size. I know if rooms connect because I have connection points that appear on a map. I am running into graphing issues. For example I know the p...
by davidwiththenicehat
Tue Jan 14, 2020 2:19 pm
Forum: Scripts & Packages
Topic: git Updater
Replies: 2
Views: 3944

Re: git Updater

Actually I had heard you were going to look into it. That is why I posted it. I should have given you a heads up. I need to still do some updates with this. For example the unwanted module uninstaller that uses variable `GitUpdate.removeModules`, I put it in a loop that uses uninstallPackage(). `if ...