Do you happen to know why the generic mapper stores portals as userdata?
Specifically how those exits would not have already been backed up as special exits?
Search found 23 matches
- Fri May 29, 2020 5:23 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 441
- Views: 460288
- Fri May 29, 2020 2:46 pm
- Forum: Mudlet Mapper
- Topic: Generic Mapping Script
- Replies: 441
- Views: 460288
Re: Generic Mapping Script
I am working on a mapping system for a game that the generic script would not work for. When I can I refer to the generic mapper for an overall method. The functions map.import_area and map.export_area, export portals to user data. I attempted to follow the logic, had seen that the portals get mappe...
- Thu May 21, 2020 9:52 pm
- Forum: Help Forum
- Topic: Mapping Saving and Merging data best practices
- Replies: 1
- Views: 2765
Mapping Saving and Merging data best practices
Thanks for reading. Am I understanding correctly that the generic mapper does saves player location with table map.save[charactername]? Then saving the table map.save with table.save? I was wondering if saving to userData would work than thought that pushing out a new map database would clear the ch...
- Thu May 21, 2020 9:14 pm
- Forum: Help Forum
- Topic: Mapping variable room sizes
- Replies: 4
- Views: 4196
Re: Mapping variable room sizes
The game is The Eternal City. For us we receive these "SKOOT" messages like mentioned in my third post. I use that to draw the local area, it appears as that image in the post. For us and I am guessing for any game with variable sizes you have to get the x-y adjustment of the room you move...
- Fri May 08, 2020 9:17 pm
- Forum: Help Forum
- Topic: ttsQueue hangs
- Replies: 3
- Views: 3292
Re: ttsQueue hangs
Both systems I have tested are using windows 10 Pro. Should I open an issue for this. I was reluctant to unless I was certain someone else was seeing this behavior. Some notes I want to keep track of. ttsGetState() is always ttsSpeechReady When the queue is stuck: ttsGetCurrentLine() returns nil and...
- Thu May 07, 2020 11:44 pm
- Forum: Help Forum
- Topic: ttsQueue hangs
- Replies: 3
- Views: 3292
Re: ttsQueue hangs
Came home, works with 0 issues from my surface laptop.
My shop workstation it hangs every two or three queues.
Just as a sanity check it is working for other people right?
My shop workstation it hangs every two or three queues.
Just as a sanity check it is working for other people right?
- Thu May 07, 2020 9:44 pm
- Forum: Help Forum
- Topic: ttsQueue hangs
- Replies: 3
- Views: 3292
ttsQueue hangs
Hello Thanks for reading. I have always had issues with the text to speech queue hanging. Previously had code to get the queue working again. Mostly it was call `ttsSpeak(" ")`. Than filtering out characters the ttsQueue hang on. Wondering if anyone else is using ttsQueue and what their ex...
- Thu Apr 23, 2020 8:57 pm
- Forum: Help Forum
- Topic: Mapping variable room sizes
- Replies: 4
- Views: 4196
Re: Mapping variable room sizes
With certainty it is not anything the mapper is failing to do or offer. The exit node setup works over the span of 8 rooms with no issues. 8 is the max room size. Those rooms have been connecting without issues. So the problem comes when I attempt to make room of different sizes. For example, this m...
- Thu Apr 23, 2020 7:11 pm
- Forum: Help Forum
- Topic: Mapping variable room sizes
- Replies: 4
- Views: 4196
Mapping variable room sizes
Hello Wondering if anyone has worked with mudlet's mapper and a game that has room sizes that vary. I have access to near by rooms xposition, yposition and size. I know if rooms connect because I have connection points that appear on a map. I am running into graphing issues. For example I know the p...
- Tue Jan 14, 2020 2:19 pm
- Forum: Scripts & Packages
- Topic: git Updater
- Replies: 2
- Views: 4330
Re: git Updater
Actually I had heard you were going to look into it. That is why I posted it. I should have given you a heads up. I need to still do some updates with this. For example the unwanted module uninstaller that uses variable `GitUpdate.removeModules`, I put it in a loop that uses uninstallPackage(). `if ...