Search found 9 matches

by davidwiththenicehat
Thu Nov 14, 2019 12:32 am
Forum: Scripts & Packages
Topic: Geyser.Container:objectQuery(objectTable)
Replies: 3
Views: 392

Re: Geyser.Container:objectQuery(objectTable)

Can I get the name of a parent object from windowList? I could could do this in reverse order. Allowing people to see the gui structure if they do not know what it is.
Parent.name has been giving me a generic name. If I recall something along the lines of "windowContainer".
by davidwiththenicehat
Thu Nov 14, 2019 12:26 am
Forum: Scripts & Packages
Topic: Geyser.Container:objectQuery(objectTable)
Replies: 3
Views: 392

Re: Geyser.Container:objectQuery(objectTable)

Because I am using labels to draw my maps I have have something like 320 geyser objects. Working with bulk objects. I use GUIframe but I do not know much about it. This allows me to continue to be ignorant on its setup. I did not know the tab names without it. Working with unknown or dynamic objects...
by davidwiththenicehat
Wed Nov 13, 2019 5:48 am
Forum: Scripts & Packages
Topic: Geyser.Container:objectQuery(objectTable)
Replies: 3
Views: 392

Geyser.Container:objectQuery(objectTable)

Geyser.Container:objectQuery(objectTable) is a function used to collect geyser object data into multiple tables. The tables created are: name, type, parentName (Which appears to be parentType), xposition, yposition, width and height. Usage is objectTable = geyserObjectName:objectQuery() objectTable ...
by davidwiththenicehat
Tue Aug 20, 2019 1:21 am
Forum: Help Forum
Topic: Checking Logic
Replies: 3
Views: 1255

Re: Checking Logic

Certainly misunderstood that setting. Was just the word wrap for main console.
Does mudlet decide socket read length or does the host?
I mean to say does mudlet say give me 75 characters or does the server say here is 75 characters for this line?
by davidwiththenicehat
Mon Aug 19, 2019 5:43 am
Forum: Help Forum
Topic: Checking Logic
Replies: 3
Views: 1255

Checking Logic

With a previous client I worked on sending communications to a 'mini-console' was difficult due to need for multi line support... With mudlet I can control the number of characters that are in a line. Also I am using a filter function that wraps text that is shown to screen. So it is always wrapped ...
by davidwiththenicehat
Wed Aug 14, 2019 10:11 pm
Forum: Help Forum
Topic: Skip a read
Replies: 1
Views: 1280

Skip a read

Hello Wondering if anyone knows how to send a socket read to the trash? Having an issue with a few commands run in game. My plan is set an alias for each of these commands. Send the command to the game and send one line of socket read to the great void. Just right to null. It appears the issue I am ...
by davidwiththenicehat
Tue Aug 13, 2019 12:52 am
Forum: Scripts & Packages
Topic: Drag and Drop GUI Framework
Replies: 15
Views: 7702

Re: Drag and Drop GUI Framework

Since there are no kudos buttons I have found as of yet on this forum.
Very good job. Now that I have seen it. I can't imagine not providing the ability to adjust windows...
by davidwiththenicehat
Mon Aug 12, 2019 6:37 pm
Forum: Help Forum
Topic: Filter Output Before Display
Replies: 2
Views: 1239

Re: Filter Output Before Display

Thanks Vadi. I am posing the resolution provided by you and s/Mud/Game from discord. This is fully resolved with two triggers. If your game does not use black text this can be done with one trigger. Required trigger: patter: type: substring text: ci= Code: local replacement = string.gsub(line, 'ci=(...
by davidwiththenicehat
Sun Aug 11, 2019 9:22 pm
Forum: Help Forum
Topic: Filter Output Before Display
Replies: 2
Views: 1239

Filter Output Before Display

Hello Is it possible to filter what is sent via telnet before it is displayed to the screen. Of course by that I mean without the need to edit mudlet's source code. For example: ci=0,32,225northci=0,0,0; a ci=0,32,225walkwayci=0,0,0 to the Shows that the word north and walkway should be in a blue te...