Search found 4 matches

by davidwiththenicehat
Wed Aug 14, 2019 10:11 pm
Forum: Help Forum
Topic: Skip a read
Replies: 1
Views: 40

Skip a read

Hello Wondering if anyone knows how to send a socket read to the trash? Having an issue with a few commands run in game. My plan is set an alias for each of these commands. Send the command to the game and send one line of socket read to the great void. Just right to null. It appears the issue I am ...
by davidwiththenicehat
Tue Aug 13, 2019 12:52 am
Forum: Scripts & Packages
Topic: Drag and Drop GUI Framework
Replies: 15
Views: 4156

Re: Drag and Drop GUI Framework

Since there are no kudos buttons I have found as of yet on this forum.
Very good job. Now that I have seen it. I can't imagine not providing the ability to adjust windows...
by davidwiththenicehat
Mon Aug 12, 2019 6:37 pm
Forum: Help Forum
Topic: Filter Output Before Display
Replies: 2
Views: 68

Re: Filter Output Before Display

Thanks Vadi. I am posing the resolution provided by you and s/Mud/Game from discord. This is fully resolved with two triggers. If your game does not use black text this can be done with one trigger. Required trigger: patter: type: substring text: ci= Code: local replacement = string.gsub(line, 'ci=(...
by davidwiththenicehat
Sun Aug 11, 2019 9:22 pm
Forum: Help Forum
Topic: Filter Output Before Display
Replies: 2
Views: 68

Filter Output Before Display

Hello Is it possible to filter what is sent via telnet before it is displayed to the screen. Of course by that I mean without the need to edit mudlet's source code. For example: ci=0,32,225northci=0,0,0; a ci=0,32,225walkwayci=0,0,0 to the Shows that the word north and walkway should be in a blue te...