Search found 9 matches
- Mon Jan 02, 2023 1:56 pm
- Forum: General Forum
- Topic: stop \r also echoing \n
- Replies: 1
- Views: 2779
stop \r also echoing \n
I am using a MU* that uses \r as a line ending to make a carriage return (CR) to allow for simple ascii animation and other simple effects like a spinner. Mudlet seems to always do \r->CR LF rather than \r->CR which messes up the output. EG: Attempting buffer overrun against port 90... / - \ | / - \...
- Thu Jan 24, 2019 8:25 pm
- Forum: Help Forum
- Topic: Waiting for a line then continuing
- Replies: 0
- Views: 2765
Waiting for a line then continuing
I have a button that I am trying to develop to find a way through a maze in order to find a treasure in the centre. The maze has 11 levels which are randomly interconnected each reset of the mud. You cannot map the maze with objects. My simplistic approach this is to generate random directions and k...
- Wed Jan 23, 2019 11:42 pm
- Forum: Help Forum
- Topic: Character mode mud nuisance
- Replies: 7
- Views: 4550
Re: Character mode mud nuisance
Yea, BL is MUD1 and it is still available on the british-legends dot com domain.
- Tue Jan 22, 2019 3:31 pm
- Forum: Help Forum
- Topic: Character mode mud nuisance
- Replies: 7
- Views: 4550
Re: Character mode mud nuisance
british-legends doesn't negotiate line vs char mode, it insists on char mode as it was originally written on a Dec-10 back in 1978 and then moved to Vax and is now on Windows so is very old character terminal (originally dialup serial) orientated. Telnet is very new tech in the BL world!
- Tue Jan 22, 2019 3:26 pm
- Forum: Help Forum
- Topic: tabs and mudlet
- Replies: 5
- Views: 3495
Re: tabs and mudlet
I found another solution in the forums which works perfectly:
Code: Select all
local pos = selectString("\t",1)
while pos ~= -1 do
replace(string.rep(" ",8 - math.fmod(pos,8)))
pos = selectString("\t",1)
end
- Tue Jan 22, 2019 3:17 pm
- Forum: Help Forum
- Topic: tabs and mudlet
- Replies: 5
- Views: 3495
Re: tabs and mudlet
Thanks Vadi, It does a job, but is not perfect as it is replacing tab characters with 8 spaces whereas it should really be moving to the next mod 8 column.
- Mon Jan 21, 2019 9:26 pm
- Forum: Help Forum
- Topic: Character mode mud nuisance
- Replies: 7
- Views: 4550
Re: Character mode mud nuisance
Ive improved it a bit by turning off the "show text you sent" option in the settings, but can't seem to get it to go into character mode instead of line mode. Still, no biggy.
- Mon Jan 21, 2019 9:22 pm
- Forum: Help Forum
- Topic: tabs and mudlet
- Replies: 5
- Views: 3495
tabs and mudlet
I see this has come up before but what I read suggests its resolved but doesn't seem to be the case for me. The MUD i am playing outputs a score with tabs in it; eg as shown on a plain telnet client: *score Score to date: 41019 Level of experience: necromancer Strength: 100 Stamina: 96 Dexterity: 10...
- Mon Jan 21, 2019 3:36 pm
- Forum: Help Forum
- Topic: Character mode mud nuisance
- Replies: 7
- Views: 4550
Character mode mud nuisance
Hi I am playing a non-standard character mode MUD (british-legends) which has a entry prompt * and echos characters as they are typed retyping the entry line if new output occurs. This doesn't work well with the standard setup of mudlet which echos entered commands twice and doesn't align the entry ...