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- Thu Jan 24, 2019 8:25 pm
- Forum: Help Forum
- Topic: Waiting for a line then continuing
- Replies: 0
- Views: 601
I have a button that I am trying to develop to find a way through a maze in order to find a treasure in the centre. The maze has 11 levels which are randomly interconnected each reset of the mud. You cannot map the maze with objects. My simplistic approach this is to generate random directions and k...
british-legends doesn't negotiate line vs char mode, it insists on char mode as it was originally written on a Dec-10 back in 1978 and then moved to Vax and is now on Windows so is very old character terminal (originally dialup serial) orientated. Telnet is very new tech in the BL world!
I found another solution in the forums which works perfectly:
Code: Select all
local pos = selectString("\t",1) while pos ~= -1 do replace(string.rep(" ",8 - math.fmod(pos,8))) pos = selectString("\t",1) end
Ive improved it a bit by turning off the "show text you sent" option in the settings, but can't seem to get it to go into character mode instead of line mode. Still, no biggy.
I see this has come up before but what I read suggests its resolved but doesn't seem to be the case for me. The MUD i am playing outputs a score with tabs in it; eg as shown on a plain telnet client: *score Score to date: 41019 Level of experience: necromancer Strength: 100 Stamina: 96 Dexterity: 10...
Hi I am playing a non-standard character mode MUD (british-legends) which has a entry prompt * and echos characters as they are typed retyping the entry line if new output occurs. This doesn't work well with the standard setup of mudlet which echos entered commands twice and doesn't align the entry ...