Search found 15 matches

by Intort
Mon Sep 17, 2018 1:01 am
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 58839

Re: Generic Mapping Script

i have been trying different muds to adapt to GAM. so far, i found these actual situations when mapping. 1) working 3 basic ( Room name , Exits and Prompt ) triggers are least AND must condition . with single character of mistake, mapper won't start/respond well. 2) even if condition 1 had met, some...
by Intort
Wed Sep 12, 2018 12:17 pm
Forum: Scripts & Packages
Topic: YATCO
Replies: 131
Views: 65258

Re: YATCO

since i have already set generic auto-mapper on upper half part of screen, i wanted to set the YATCO window position just under it. it took a while to figure things out. needed 2 settings. 1) demonnic.chat.config.location = "bottomright" in config 2) y= -493 , line 35, entry 'function demonnic.chat:...
by Intort
Wed Sep 12, 2018 2:45 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: Chat Redirector?
Replies: 3
Views: 4923

Re: Chat Redirector?

might be wrong and necro, but i guess its to divert all/part of chat text into other place.
like tabbed chat window.
i myself have started to check YATCO for the very purpose.
the space of main window is too limited to have both of vital info and chat spams.
by Intort
Thu Sep 06, 2018 3:44 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 58839

Re: Generic Mapping Script

thanks for another script... but it doesn't work for some of captured special exits. it was my fault, so i write everything what i know about exits. examples in t2t mud (brief mode), 1st occurrence of exits are :<room name>( n, sw, e, office, bar, enter, u and out ) 1) common > w, e, s, n, u, d, nw,...
by Intort
Thu Sep 06, 2018 2:44 am
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 58839

Re: Generic Mapping Script

thanks for reply. i have change "search_on_look" flag to false and deleted verbose pattern. so that when looked, it becomes not causing odd behavior (go missing 1 move on mapper when 'stop mapping'. and endless duplicates on step in/out when 'start mapping'). but there was another case heads up. its...
by Intort
Wed Sep 05, 2018 5:00 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 58839

Re: Generic Mapping Script

about last question of 1st line for room name trigger. i could make pattern matching but not tested. it looks so simple. anyway, presuming first letter of 1st line was capital. simple first line = room name trigger Pattern: ^([A-Z][\w\s]+)$\n Script(simplest): map.prompt.room = matches[1] print(map....
by Intort
Wed Sep 05, 2018 1:02 am
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 58839

Re: Generic Mapping Script

thanks for quick reply. oh, overlooked the note of last line. i had just copy&pasted. after changing the line to 'find_exits = false ', it started working. besides, i needed to add old pattern of verbose as well for Exits trigger due to connection lost after using "look" to see verbose texts. curren...
by Intort
Tue Sep 04, 2018 11:53 am
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 58839

Re: Generic Mapping Script

somehow, that script didn't work.
once switched to it, mapper stops working.
by Intort
Mon Sep 03, 2018 5:30 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 58839

Re: Generic Mapping Script

all my effort was ...nvm, after i could have managed to squash needless blank space. hehehe. it was quite simple. by adding single blank space behind of "and", it got resolved. fixed NOT FOR USE ANYMORE script: s = string.gsub(matches[2],",","") local exits = string.gsub(s,"and ","") --changed "and"...
by Intort
Sun Sep 02, 2018 6:13 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 369
Views: 58839

Re: Generic Mapping Script

i have set it as RandomMove cuz it was sudden NPC's lead and don't remember if there was a 'entering to N' type of line. for the moment, im away from Avatar Mud. instead, i have been trying to delete " , " (comma) and " and " from matches[2] of Exits trigger. target mud is The Two Towers MUD this ti...