Search found 10 matches

by Scolius
Tue Jan 24, 2023 2:18 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 406652

Re: Generic Mapping Script

Jor'Mox wrote:
Thu Jan 19, 2023 11:26 pm
With the function, setRoomName. Give it the roomID, and the name you want it to have, and BAM, the room now has that name.
Thanks
by Scolius
Wed Jan 18, 2023 7:38 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 406652

Re: Generic Mapping Script

How do I change the room name of a room already made?

There's a room connected with a special command with the same name as nearby rooms, so mapper is getting confused. I decided to just rightt click and create a room, but now that room name doesn't match the actual room name either.
by Scolius
Mon Jan 09, 2023 8:02 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 406652

Re: Generic Mapping Script

Thanks oldmudder and Vadi. Both of y'alls advice was helpful.

And I'm having trouble understanding the speedwalk. Is there an inherent way I can type a command into my MUD? Or do I need to write an alias/trigger/whatever that uses a speedwalk script someplace?
by Scolius
Fri Jan 06, 2023 2:59 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 406652

Re: Generic Mapping Script

Been a while since I've been on my MUD or used mapper I thought last time I used mapper I could right click and modify things from there, is that gone now or is that some separate addon? Also, is there a quick ctrl+z undo like function? I would like to delete a lot of rooms, maybe even hit a full re...
by Scolius
Thu May 10, 2018 3:49 am
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 406652

Re: Generic Mapping Script

Thanks! It's working now. I've got plenty of little things to learn, but so far so good. I'll have to get the hang of things like repeat named rooms and special entrance/exits. Speed walking too. Good enough for now.
by Scolius
Wed May 09, 2018 3:31 am
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 406652

Re: Generic Mapping Script

Thank you for that explanation. So the capture for triggering new rooms basically means any order of any letters/numbers and spaces. The color filter will then help so it'll only catch the white and nothing else. I've got the fixed code swapped in, but I'm getting an error when I try to start mappin...
by Scolius
Tue May 08, 2018 9:42 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 406652

Re: Generic Mapping Script

Thank you for your quick reply. So then, if I understand, I create two triggers, copy the first into the first and the second to the second. The first trigger would then just need a name and the color changes you described. The second one needs me to also copy in ^\d+[AP]M \d+\[ to the lines for pat...
by Scolius
Tue May 08, 2018 7:53 pm
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 406652

Re: Generic Mapping Script

That would be correct - as the first post states, you need to add triggers to teach it how to recognize rooms in your game. Give it a go, and let us know if you get stuck! I'm having trouble right out the gate. I've got a real minimal handle on Mudlet in general right now. So I can set some basic t...
by Scolius
Sat May 05, 2018 1:42 am
Forum: Mudlet Development
Topic: Feature request: Multi-Line Send
Replies: 10
Views: 13712

Re: Feature request: Multi-Line Send

Anyone know the end result of this? Did it get made? I was looking for something else and saw this and would love to use it if it was implemented.
by Scolius
Mon Apr 30, 2018 8:13 am
Forum: Mudlet Mapper
Topic: Generic Mapping Script
Replies: 441
Views: 406652

Re: Generic Mapping Script

Hey Guys, I was wondering if someone might be interested in helping me tailor the bare bones into something usable for The Legends of Darkstone? My issue for starters is when I try to begin this happens start mapping The Main Stage Start Mapping Error: No room detected! The room is called The Main S...