Search found 14 matches
- Mon May 14, 2018 5:11 pm
- Forum: Help Forum
- Topic: how-to
- Replies: 23
- Views: 15536
Re: how-to
To have things you send to the game check aliases, you need to use the expandAlias function, rather than the send function. Hi Jor'Mox I know you are trying to help me, and I am really thankful, but when you tell me something like this I don't know what to do with it :( I am pretty new here I still...
- Mon May 14, 2018 4:57 pm
- Forum: Help Forum
- Topic: how-to
- Replies: 23
- Views: 15536
Re: how-to
Thanks I will check it!Vadi wrote: ↑Mon May 14, 2018 4:54 pmI think you'll find the send() documentation helpful here! https://wiki.mudlet.org/w/Manual:Basic_Essentials#send
- Mon May 14, 2018 4:56 pm
- Forum: Help Forum
- Topic: how-to
- Replies: 23
- Views: 15536
Re: how-to
To have things you send to the game check aliases, you need to use the expandAlias function, rather than the send function. Hi Jor'Mox I know you are trying to help me, and I am really thankful, but when you tell me something like this I don't know what to do with it :( I am pretty new here I still...
- Mon May 14, 2018 4:47 pm
- Forum: Help Forum
- Topic: how-to
- Replies: 23
- Views: 15536
Re: how-to
Yeah, the fact that Mudlet runs all triggers whereas TinTin++ only runs one and there is a 10 level priority system (default 5) to help to decide which one gets run catches out some people - as does the different ways to introduce time delays to running things (Mudlet, as a GUI application does not...
- Mon May 14, 2018 3:57 pm
- Forum: Help Forum
- Topic: how-to
- Replies: 23
- Views: 15536
Re: how-to
I have heard of clients (or was it servers themselves - they might do) that accept multiple movement commands like that... ... it ought to be possible to do something to handle that - do you need a small time delay between each step or between each change of direction to prevent triggering an anti-...
- Mon May 14, 2018 3:54 pm
- Forum: Help Forum
- Topic: how-to
- Replies: 23
- Views: 15536
- Sun May 13, 2018 6:40 pm
- Forum: Help Forum
- Topic: how-to
- Replies: 23
- Views: 15536
Re: how-to
So, first, I would recommend using some character as an indicator that a string of directions follows. I'll give an example, but you can obviously choose whatever you want. Here is a pattern that should work: ^\>([\dnsewud]+) Then, you can use some code like this to pull the directions apart and se...
- Sun May 13, 2018 8:00 am
- Forum: Help Forum
- Topic: how-to
- Replies: 23
- Views: 15536
Re: how-to
Another how-to question
How to setup mudlet so when I type 10w my character moves ten times w?
also I tend to use multiple chains like 10w5w2nd something along those lines..
How to setup mudlet so when I type 10w my character moves ten times w?
also I tend to use multiple chains like 10w5w2nd something along those lines..
- Sun Apr 29, 2018 5:33 pm
- Forum: Help Forum
- Topic: how-to
- Replies: 23
- Views: 15536
Re: how-to
Perfect - it works, thanks!Jor'Mox wrote: ↑Sun Apr 29, 2018 5:08 pmTry this. Pattern: ^spells(?: (.*))?$
Code:Code: Select all
if matches[2] then send("abil -| spell " .. matches[2]) else send("abil -| spell ") end
- Sun Apr 29, 2018 4:52 pm
- Forum: Help Forum
- Topic: how-to
- Replies: 23
- Views: 15536