Search found 10 matches
- Fri Sep 29, 2017 2:55 am
- Forum: Mudlet Mapper
- Topic: How in the world to use a mapper
- Replies: 31
- Views: 46129
Re: How in the world to use a mapper
@syd does the MUD support GA? Then using return isPrompt() would work for a prompt trigger and will work for any custom prompt. It does! I would say I can't believe I overlooked this, but I mostly work with a game that doesn't do anything like that. So, syd, all you need to do is look at the "...
- Thu Sep 28, 2017 5:45 am
- Forum: Mudlet Mapper
- Topic: How in the world to use a mapper
- Replies: 31
- Views: 46129
Re: How in the world to use a mapper
Okay, so if you just loaded the package, you need to move at least once before it will have the necessary info on a room. Then you can use the start mapping command. When I was testing it out, I used "start mapping Starting Area", but obviously you can use whatever area name you want. I r...
- Wed Sep 27, 2017 11:10 pm
- Forum: Mudlet Mapper
- Topic: How in the world to use a mapper
- Replies: 31
- Views: 46129
Re: How in the world to use a mapper
Well, since the "out" and "exit" exits are relatively special case, here is a package with all the relevant stuff in it to make a mapper work with SW Mud. Make sure you read the bits at the top of the Mapper Script to see how to use the mapping aliases. If you run into any probl...
- Wed Sep 27, 2017 10:57 pm
- Forum: Mudlet Mapper
- Topic: How in the world to use a mapper
- Replies: 31
- Views: 46129
Re: How in the world to use a mapper
Well, since the "out" and "exit" exits are relatively special case, here is a package with all the relevant stuff in it to make a mapper work with SW Mud. Make sure you read the bits at the top of the Mapper Script to see how to use the mapping aliases. If you run into any probl...
- Tue Sep 26, 2017 11:45 am
- Forum: Mudlet Mapper
- Topic: How in the world to use a mapper
- Replies: 31
- Views: 46129
Re: How in the world to use a mapper
Okay, so I have put together the very basics, and gotten them working, though I had to get a bit creative since there are no actual room names to work with (I opted to use the last line of the room description instead, for consistency). But you have mentioned two exit types that I haven't seen yet ...
- Mon Sep 25, 2017 11:58 am
- Forum: Mudlet Mapper
- Topic: How in the world to use a mapper
- Replies: 31
- Views: 46129
- Sun Sep 24, 2017 5:31 pm
- Forum: Mudlet Mapper
- Topic: How in the world to use a mapper
- Replies: 31
- Views: 46129
- Sun Sep 24, 2017 1:20 am
- Forum: Mudlet Mapper
- Topic: How in the world to use a mapper
- Replies: 31
- Views: 46129
Re: How in the world to use a mapper
I actually built a generic mapping script for Mudlet, and while it has to be tailored to your game, that is likely something I could help make happen. Yeah, i was trying to get your mapper to work, but had no idea where to begin. rooms are pretty simple: The edge of this vast domed durasteel chambe...
- Fri Sep 22, 2017 7:53 am
- Forum: Mudlet Mapper
- Topic: How in the world to use a mapper
- Replies: 31
- Views: 46129
Re: How in the world to use a mapper
A pretty obscure one. SWmud. Some dude made something that didnt seem to work very well way back when. K. Maybe ill just pop back to CMUD
- Thu Sep 21, 2017 11:26 pm
- Forum: Mudlet Mapper
- Topic: How in the world to use a mapper
- Replies: 31
- Views: 46129
How in the world to use a mapper
Hey all, I recently switched over from CMUD to mudlet, and the one thing that mystifies me is the mapper. I seem to see people successfully mapping, but it completely escapes me.
Do you have to program your own mapper? Should I just go back to CMUD if i want an easy to use mapper?
Do you have to program your own mapper? Should I just go back to CMUD if i want an easy to use mapper?