Search found 10 matches

by syd
Fri Sep 29, 2017 2:55 am
Forum: Mudlet Mapper
Topic: How in the world to use a mapper
Replies: 31
Views: 46129

Re: How in the world to use a mapper

@syd does the MUD support GA? Then using return isPrompt() would work for a prompt trigger and will work for any custom prompt. It does! I would say I can't believe I overlooked this, but I mostly work with a game that doesn't do anything like that. So, syd, all you need to do is look at the "...
by syd
Thu Sep 28, 2017 5:45 am
Forum: Mudlet Mapper
Topic: How in the world to use a mapper
Replies: 31
Views: 46129

Re: How in the world to use a mapper

Okay, so if you just loaded the package, you need to move at least once before it will have the necessary info on a room. Then you can use the start mapping command. When I was testing it out, I used "start mapping Starting Area", but obviously you can use whatever area name you want. I r...
by syd
Wed Sep 27, 2017 11:10 pm
Forum: Mudlet Mapper
Topic: How in the world to use a mapper
Replies: 31
Views: 46129

Re: How in the world to use a mapper

Well, since the "out" and "exit" exits are relatively special case, here is a package with all the relevant stuff in it to make a mapper work with SW Mud. Make sure you read the bits at the top of the Mapper Script to see how to use the mapping aliases. If you run into any probl...
by syd
Wed Sep 27, 2017 10:57 pm
Forum: Mudlet Mapper
Topic: How in the world to use a mapper
Replies: 31
Views: 46129

Re: How in the world to use a mapper

Well, since the "out" and "exit" exits are relatively special case, here is a package with all the relevant stuff in it to make a mapper work with SW Mud. Make sure you read the bits at the top of the Mapper Script to see how to use the mapping aliases. If you run into any probl...
by syd
Tue Sep 26, 2017 11:45 am
Forum: Mudlet Mapper
Topic: How in the world to use a mapper
Replies: 31
Views: 46129

Re: How in the world to use a mapper

Okay, so I have put together the very basics, and gotten them working, though I had to get a bit creative since there are no actual room names to work with (I opted to use the last line of the room description instead, for consistency). But you have mentioned two exit types that I haven't seen yet ...
by syd
Mon Sep 25, 2017 11:58 am
Forum: Mudlet Mapper
Topic: How in the world to use a mapper
Replies: 31
Views: 46129

Re: How in the world to use a mapper

Jor'Mox wrote:
Sun Sep 24, 2017 6:19 pm
Yeah, that is what I was trying to connect to, and it just sits there, trying to connect. Anyone else have this issue, or is it just me?
Hmm.. ive never had issues connecting. try by IP: 138.197.30.160
by syd
Sun Sep 24, 2017 5:31 pm
Forum: Mudlet Mapper
Topic: How in the world to use a mapper
Replies: 31
Views: 46129

Re: How in the world to use a mapper

Jor'Mox wrote:
Sun Sep 24, 2017 2:34 pm
So, right away, I'm running into a significant issue... Mudlet doesn't seem to want to connect to the game... What address are you using, and did you have to do anything special to get it to connect?
its swmud[dot]org port 6666
by syd
Sun Sep 24, 2017 1:20 am
Forum: Mudlet Mapper
Topic: How in the world to use a mapper
Replies: 31
Views: 46129

Re: How in the world to use a mapper

I actually built a generic mapping script for Mudlet, and while it has to be tailored to your game, that is likely something I could help make happen. Yeah, i was trying to get your mapper to work, but had no idea where to begin. rooms are pretty simple: The edge of this vast domed durasteel chambe...
by syd
Fri Sep 22, 2017 7:53 am
Forum: Mudlet Mapper
Topic: How in the world to use a mapper
Replies: 31
Views: 46129

Re: How in the world to use a mapper

A pretty obscure one. SWmud. Some dude made something that didnt seem to work very well way back when. K. Maybe ill just pop back to CMUD
by syd
Thu Sep 21, 2017 11:26 pm
Forum: Mudlet Mapper
Topic: How in the world to use a mapper
Replies: 31
Views: 46129

How in the world to use a mapper

Hey all, I recently switched over from CMUD to mudlet, and the one thing that mystifies me is the mapper. I seem to see people successfully mapping, but it completely escapes me.
Do you have to program your own mapper? Should I just go back to CMUD if i want an easy to use mapper?