Search found 4 matches

by BigJMoney
Thu Jun 01, 2017 1:18 pm
Forum: Howtos, FAQs and Tips & Tricks
Topic: MUD dev getting started
Replies: 6
Views: 6221

Re: MUD dev getting started

I just want to be able to display it, but I want it to be completely refreshed (or partially refreshed) when it receives new data. I.E. No scrolling log of what is received. Instead, the minimap is redrawn in the same location. Thanks for telling me about labels, I'll look into them! The next part I...
by BigJMoney
Thu Jun 01, 2017 12:30 pm
Forum: Howtos, FAQs and Tips & Tricks
Topic: MUD dev getting started
Replies: 6
Views: 6221

Re: MUD dev getting started

I should add that I did a forum search for MUDlet maps and mapping but what I turned up is information about the MUDlet mapper feature. I did find a screenshot where someone implemented what I'm talking about but did not see any information about the name of features or scripting methods/functions t...
by BigJMoney
Wed May 31, 2017 9:24 pm
Forum: Howtos, FAQs and Tips & Tricks
Topic: MUD dev getting started
Replies: 6
Views: 6221

MUD dev getting started

I'm looking to use MUDlet as a custom client for my game. The first feature I want to work on is capturing the MUD's minimap. Since I'm the MUD developer I'm in control of what information is sent to the client. My question is, which features/articles should I learn about in order to achieve this in...
by BigJMoney
Tue May 23, 2017 9:44 pm
Forum: Mudlet Development
Topic: Unicode support?
Replies: 2
Views: 4460

Unicode support?

I'd curious about the goal for the upcoming Unicode support is. I've been wondering if a MUD could be designed to send extended Unicode characters for mapping symbols, and if so would Mudlet be able to display them. Thanks.