mudlet mapper
0
0
0
#ff0000
#ffff00
#000000
#000000
have to swim
0
0
0
#ff0000
#ffff00
#000000
#000000
You must swim to move through water.
3
too quick
0
99
0
#ff0000
#ffff00
#000000
#000000
You stumble about, your legs seeming unwilling to follow your orders.
3
eternity walk delay
0
0
0
#ff0000
#ffff00
#000000
#000000
You move sluggishly into action.
3
akanbar
0
0
0
#ff0000
#ffff00
#000000
#000000
login
0
0
0
#ff0000
#ffff00
#000000
#000000
Welcome to Akanbar
2
symbiote locate
0
0
0
#ff0000
#ffff00
#000000
#000000
Your symbiote seeks out the blood signature of
^Your symbiote seeks out the blood signature of (.+): you see an image of (.+)\.$
2
1
telescope (mudlet mapper)
0
0
100
#ff0000
#ffff00
#000000
#000000
Looking through a telescope you see:
3
each person
0
0
0
#ff0000
#ffff00
#000000
#000000
^(.+) \(at: (.+)\)\.$
1
stop
0
0
0
#ff0000
#ffff00
#000000
#000000
return isPrompt()
4
presences
0
0
0
#ff0000
#ffff00
#000000
#000000
You sense
^You sense (.+) at (.+)\.$
2
1
shadow gateway
0
0
0
#ff0000
#ffff00
#000000
#000000
You step through a gateway into the realm of shadows
^You step through a gateway into the realm of shadows for a moment before reappearing at (.+)\.$
2
1
shadow slip
0
0
0
#ff0000
#ffff00
#000000
#000000
You step back into the shadows, becoming one with the shadow world
^You step back into the shadows, becoming one with the shadow world for a moment before emerging at (.+)\.$
2
1
moving cart
0
0
0
#ff0000
#ffff00
#000000
#000000
^.+ and cart continues (\w+) to .+\.$
1
divination
0
0
0
#ff0000
#ffff00
#000000
#000000
You intone the words 'Invenium Quendam', you see an image of
^You intone the words 'Invenium Quendam', you see an image of (.+) in your minds eye\.$
2
1
returning
0
0
0
#ff0000
#ffff00
#000000
#000000
Finally, you feel a wrenching sensation as you are pulled through the ether to your guild spire.
3
pushed panel
0
0
0
#ff0000
#ffff00
#000000
#000000
As you press on the panel, it slides open. You pass through and it clicks shut behind you.
3
intonation gateway
0
0
0
#ff0000
#ffff00
#000000
#000000
You step through a a shimmering gateway.
3
wall
0
0
0
#ff0000
#ffff00
#000000
#000000
You cannot go that way.
Your shadow is unable to move that way.
3
3
doors
0
0
0
#ff0000
#ffff00
#000000
#000000
failed to open door
0
0
0
#ff0000
#ffff00
#000000
#000000
You do not have a key for this door.
3
door locked
0
0
0
#ff0000
#ffff00
#000000
#000000
The door is locked shut.
3
door in the way
0
0
0
#ff0000
#ffff00
#000000
#000000
A closed door blocks your progress.
A closed gate blocks your progress.
3
3
mm mapping
0
0
0
#ff0000
#ffff00
#000000
#000000
move failed
0
0
0
#ff0000
#ffff00
#000000
#000000
You cannot go that way.
A closed door blocks your progress.
A closed gate blocks your progress.
Your shadow is unable to move that way.
3
3
3
3
unable to see
0
0
0
#ff0000
#ffff00
#000000
#000000
You can see nothing in the darkness.
3
capture room
0
0
0
#ff0000
#ffff00
#808000
#000000
FG8BG0
6
capture exits
0
0
0
#ff0000
#ffff00
#000000
#000000
You can progress
^You can progress ([\w,\s\(\)\.]+)
2
1
capture exits (extended)
0
0
0
#ff0000
#ffff00
#000000
#000000
^([\w,\s\(\)]+)\.$
1
no exits
0
0
0
#ff0000
#ffff00
#000000
#000000
You can see no exits.
3
onprompt
0
0
0
#ff0000
#ffff00
#000000
#000000
return isPrompt()
4
following
0
0
0
#ff0000
#ffff00
#000000
#000000
You follow
^You follow .+? (\w+) to (.+)\.$
2
1
swim after
0
0
0
#ff0000
#ffff00
#000000
#000000
You swim after
^You swim after .+ as s?he swims (\w+) to .+\.$
2
1
balance
0
0
0
#ff0000
#ffff00
#000000
#000000
([uf]*)> $
1
mudlet mapper
go to id or area
^go (.+)$
zip to id or area
^zip (.+)$
view roomid or area
^mmap ?(.+)?$
toggle pause
^mpp(?:\s?(on|off))?$
stop walking
^mstop$
option
^mconfig( (\w+) (.*))?$
display area for lock/unlock
^arealock(?: (.*))?$
add a room label
^room label (.+)$
view/delete area labels
^area labels ?(.+)?$
room find
^(?:rf|room find) (.+)$
room look
^(?:rl|room look)(?: (.+))?$
room list
^room list(?: (.+))?$
area list
^area list$
mm mapping
manually set the room coordinates
^(?:rc|room coords) (?:v(\d+) )?(.+)$
add a special exit
^(?:spe|exit special) (\w+) (.+)$
add a special exit from one remote room to another
^spev (\d+) (\d+) (.+)$
list special exits
^spe list(?: (.+))?$
clear all special exits
^(?:spe clear|exit special clear) ?(\w+)?$
create a room
^(?:rlc|room create) (.+)?$
create a link between two rooms
^(?:rlk|room link) ?(\d+)? (\w+)( one)?$
delete a room
^(?:rld|room delete) ?(\w+)?$
delete a link
^(?:urlk|room unlink) (\w+)$
move room to another area
^room area (?:v(\d+) )?(.+)$
set a room character
^rcc ([^ ]+)(?: (\w+))?$
set room weight
^rw(?: (\w+))? (\d+)$
set exit weight
^rwe(?: (\d+))? (\d+) (.+)$
add/delete doors
^rd(?: (\d+))? (\w+)(?: (\w+))?$
glance move
^glm (\w+)$
update room
^update room$
-- (area functions)
create an area
^area add (.+)$
delete an area
^area delete (.+)$
cancel area deletion
^cancel area deletion$
rename an area
^area rename (.+)$
add/remove a ferry room
^fr (\d+) (add|remove)$
show ferry rooms
^fr show$
weight ferry exits
^weight ferry exits$
-- (dangerous functions)
clear the map completely
^map delete all$
delete shop stockroom exits
^delete known stockrooms$
delete suffixed periods
^delete suffixed periods$
find single exits
^find single exits$
show char marks
^show char marks$
delete all special exits across a map
^spe delete all(?: (.+))?$
create first room in area
^rlc first$
toggle mapping mode
^(?:mc|map create) ?(on|off)?$
save a map
^map save(?: (.+))?$
load a map
^map load(?: (.+))?$
get dirs
^showpath(?: ([a-z0-9]+))?(?: ([a-z0-9]+))?$
display room marks
^room marks$
toggle map sizes
^(small|big|biggest|show|hide)map(?: (\d+))?$
^make maps$
^make maps$
set debug mode
^(?:mdg|mdebug) (on|off)$
measure getpath()
^getpath (?:from )?(\d+) (?:to )?(\d+)$
find me
^find me$
set room
^set room (\d+)$
locations
show location
^locs(?: (.+))?$
add location
^addlocation (\S+)$
delete location
^deletelocation$
mudlet mapper
mmp areas changed
mmapper map reloaded
mmapper map reloaded
mm mapping
sysExitEvent
sysLoadEvent
game-specific
mmp logged in
mmapper went outside
test / one-time things
sysMapLoad
sys2DMapLoad
sys3DMapLoad
sysMapDownloadEvent
mapOpenEvent
locations