With variable spaces as indents depending on the channel. I'm not sure how to script something that just grabs the entire block. Advice, help, anything?
help with multi-line messages in tabbed chat (YATCO)
help with multi-line messages in tabbed chat (YATCO)
I started playing a MUD which has an annoying 'feature' - mud-side line breaks at approx 79 chars per line. I know, right, what is this, the dark ages? So the usual tabbed chat is unfortunately only functional for the first line of messages. This is highly annoying. The game channels look like this:
- SlySven
- Posts: 1023
- Joined: Mon Mar 04, 2013 3:40 pm
- Location: Deepest Wiltshire, UK
- Discord: SlySven#2703
Re: help with multi-line messages in tabbed chat (YATCO)
Just an idea, could you have a trigger that starts on the "You say, " line and keeps capturing lines until they do not have a fixed number of spaces at the beginning - sorry can't be more specific but I am sure that something can be done with this... I think the magic word(s) are multi-line trigger but scripting that area of Mudlet is not my speciality.
Re: help with multi-line messages in tabbed chat (YATCO)
You'll want to take a look at http://www.mudlet.org/asciidoc/manual.h ... ggerChains
I've got a similar problem I need to figure out, except my chat messages have ansi colors instead of indents.
I've got a similar problem I need to figure out, except my chat messages have ansi colors instead of indents.