Hi everyone! I've had this problem with the Mudlet Mapper on Mac. It won't show me the map in the map window, and it can look at different areas, but once it reverts to where I'm moving within a MUD, it will go blank, but leave the information at the top. I've had Vadi look at it, and he suggests that I place it here, for everyone to look at. I'm fairly sure I have the most updated OS version, as I do automatic updates, but I'm not sure at this point. I've tried wiping, reinstalling, and wiping again, and it still gives me this result, even through loading the map. I've tried it also on multiple profiles to see if anything was going wrong with it, and it's had little result as well. Here's a look at it with a screenshot:
SEE IMAGE HERE
I'm fairly novice when it comes to the mapper and mudlet scripts, so any help will be great!
Missing Mudlet Mapper View
Re: Missing Mudlet Mapper View
There's also another development. I've tried re-installing it through mudlet packages from the wiki and with the GOTO command, I will enter whatever random number of the default map. GOTO 310 for example, and it will do this:
SEE IMAGE HERE
SEE IMAGE HERE
- SlySven
- Posts: 1034
- Joined: Mon Mar 04, 2013 3:40 pm
- Location: Deepest Wiltshire, UK
- Discord: SlySven#2703
Re: Missing Mudlet Mapper View
Um, where does the map that you are using come from - I'm not personally familiar with your Mud so I don't know if you are using a crowd-sourced map or one offered by a fellow player or whether it is one you created yourself. Mudlet has a concept of the "player's room" which is typically drawn with a red highlight and represents it's understanding of where the player is. The lua command centerview( <room ID> ) where <room ID> is a unique positive (integer) number assigned to each room will centre the map view on that room number (AND currently sets Mudlet's idea of where you are to that room - though there were plans mooted to make that optional so you could temporarily centre the view on a different room). The player room, by default, is the room that information is shown about - even if you scroll the map display with the buttons underneath it - or select a different area with the area section widget. Now if you have used a mouse to click or highlight and select one or more rooms those rooms get an orange square highlight block and the information on the top of the screen changes to refer to one of those rooms - which one is not clear at the present though that can be improved I think - and if more than one is highlighted a list appears on the left of the map to allow individual rooms to be toggled in the selection.
What is interesting in your first screen shot is that there is nothing in the area selection widget - now that could be because the areas do not have names - which we currently allow (but I am just trying to get included a code change that will ensure that an area MUST have a name even if it is something like "Unnamed Area_005") - but if not then I think that Mudlet is confused about where it thinks you are, which makes calculating where you go to after a bit tricky. From what I have seen of mapping scripts they often maintain their own variable that tracks where they think the player is (because they cannot currently find it out - I've just flagged this as an issue - see bug 1407705) However, using the lua centerview() command should update the area widget to show the relevant area and snap the view to the given room.
So, find out if your script system has a command to tell it where it is, or failing that use centerview() and use the number that is showing in the information against "Room ID"...
What is interesting in your first screen shot is that there is nothing in the area selection widget - now that could be because the areas do not have names - which we currently allow (but I am just trying to get included a code change that will ensure that an area MUST have a name even if it is something like "Unnamed Area_005") - but if not then I think that Mudlet is confused about where it thinks you are, which makes calculating where you go to after a bit tricky. From what I have seen of mapping scripts they often maintain their own variable that tracks where they think the player is (because they cannot currently find it out - I've just flagged this as an issue - see bug 1407705) However, using the lua centerview() command should update the area widget to show the relevant area and snap the view to the given room.
So, find out if your script system has a command to tell it where it is, or failing that use centerview() and use the number that is showing in the information against "Room ID"...
Re: Missing Mudlet Mapper View
Hi! I'm actually in a Lusternia, so that means no crowdmaps, and I've been using the default Lusternian maps.
Re: Missing Mudlet Mapper View
Have you got graphics working in other apps? I tried Yosemite and it is coming up:


Re: Missing Mudlet Mapper View
So, after taking a good look at it. The mapper works in every profile than the one that it needs to. I think it may be some kind of error I can fix on my own. If I can't figure it out, I'll post here.
Re: Missing Mudlet Mapper View
My mapper has been behaving similarly this last week. The info in the top left accurately tracks what rooms I'm moving through, but there is no map image at all. I've tried reinstalling several times, even deleting Mudlet all together and reinstalling both it and the mapper but nothing changes. I've tried reverting to previous saved profiles from before this breakdown but nothing, and tried both available versions of Mudlet. Any ideas?