Can anyone offer suggestions for visualizing a set of coordinates to a GUI element? I would like to plot a set of coordinates with markers inside a GUI box and have it scale to encompass all points by default or limit the presentation based on a selected scale.
I've messed around with a grid build (VBox, HBox, coordinate point Label) type setup. Just wondering what other options to consider or perhaps examples to learn from.
Example Data and Label plot.
Visualizing sets of coordinates?
Re: Visualizing sets of coordinates?
Check out KaVir's GUI for God Wars 2, it has a coordinate based map that displays position of players and mobs.
Re: Visualizing sets of coordinates?
Sadly I couldn't get KaVir's GW2 GUI to unpack in the latest beta.
I did try using the Mapper as an alternative. Don't like the RoomChar, but the MapLabels will probably do the trick.
Is there a way to unmark the "your position" marker? or change the attributes?
I did try using the Mapper as an alternative. Don't like the RoomChar, but the MapLabels will probably do the trick.
Is there a way to unmark the "your position" marker? or change the attributes?
Re: Visualizing sets of coordinates?
I created a 5x5 map awhile back. The MUD it was created for sent information via MSDP that included the x/y coordinates, the room numbers and terrain info. It's a 'grid build' as you described. 25 labels placed in hboxes and vboxes. Later on, a label was placed in the center that represented the character.
http://i.imgur.com/vlOaG23.png (top right is the map)
If this is something you're looking to achieve, I can go into more detail.
http://i.imgur.com/vlOaG23.png (top right is the map)
If this is something you're looking to achieve, I can go into more detail.
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Re: Visualizing sets of coordinates?
Um, not currently - you'd have to dive into the C++ source code in the T2DMap.cpp file and hack it there (before recompiling it)...Drevarr wrote:...Is there a way to unmark the "your position" marker? or change the attributes?