I'm sorry.. but it's still not working. I'm only belaboring this topic because from what I see it is the only 'non user friendly' aspect to Mudlet, and I feel it should be an option.
As I've only really played one MUD for the past 15 years or so, I can only speak from my personal experience, so I'm going to assume that most muds are similar in this aspect. Tic(k) timers are huge in gameplay. Every 1 min real time is when you gain hps, finish memorizing spells, gain movement points, etc etc. As such there are plenty of mud generated text that is created that can be used to sync your own timer with the muds timer.
In ZMUD the interface was very simple. There was a button for tick timers. You specified the second amt for a tick on your mud (usually 60), set a timeout margin (usually 5 or 10 seconds before the 60 seconds are up) and the specific command you wanted to send when it got to the timeout (usually a group tell, something like "TICK IN 10 SECONDS"). This is huge. Being able to move around until the last second and then "rest" right before the tic would enable you to get HPS or whatever without randomly resting for potentially a long time not knowing when the tick is going to occur.
That being said.. the tick timer was only as good as it was accurate. The more sync triggers it had the better.
I'm sure other users on other muds use the same technique, or I would assume they do. Everyone tries to use have accurate tic timers on the mud I play on. I think this would be a very used and welcome addition to future mudlet releases.
This is a pic of the tic timer on zmud:
http://www.zuggsoft.com/zmud/help6/Tick_Tim.jpg
Also, I'm still having trouble trying to create a timer in mudlet. Below is the screen shot of my current predicament.
http://s24.postimg.org/ttveldt8l/mudlet1_1.jpg
I've tried following the previous instructions in this thread to no avail