Is it possible to put a condition inside a timer that, when met, kills the timer?
Barring that, I'd like to know how to put such a condition inside a trigger. I know the command is disableTimer("[name]"), but I'm unclear on how to make that command fire when the MUD tells me "The [target] died." I'd be happy with being able to do this inside a combat trigger or, more ideally, inside the timer itself.
Thanks.
self-killing timers?
Re: self-killing timers?
A timer just waits until the end and then fires. To kill it when an event occurs, you need a trigger that fires when that event happens.
Re: self-killing timers?
Thank you. I have that pretty straight. Now that I'm getting my feet under me, this is a lot of fun. I appreciate everyone's patience and willingness to help.