Buttons / labels

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Grandue
Posts: 6
Joined: Thu May 20, 2010 12:40 pm

Buttons / labels

Post by Grandue »

I've seen screenshots of players mudlet windows and they have all kinds of buttons and labels to let them know which limb they are targeting, which they are parrying, whether they are prone or standing, what afflictions they have, etc. I am trying to figure out how to do it but it confuses the hell out of me. If I want to make a button that turns green red when I get knocked to the ground and then turns green when I stand.... how do I do this?

I'm using the Vadisystem, so I don't know if I can access the variables within that system to get the buttons to check what I am afflicted with or if I have to make all new reflexes or what.

Anyone able to help?!

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Vadi
Posts: 5041
Joined: Sat Mar 14, 2009 3:13 pm

Re: Buttons / labels

Post by Vadi »

See vhelp clientinfo on getting the variable values from the system. You'd most likely want to use labels for this, since you can't change the color of a button via code yet.

Woolmer
Posts: 1
Joined: Tue Mar 24, 2015 4:37 am

Re: Buttons / labels

Post by Woolmer »

A very simple alias that lets you send yourself a message after a variable amount of time.
kaleem

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