Better tooltip for MXP menus?
Posted: Sun Jun 18, 2023 9:21 pm
Hi people, I'd like to hear your opinions and concerns about sth:
Right now, if there is an MXP <SEND> menu, it display a mouse-over tooltip like this: I find this very unintuitive and confusing. There is no indication what will happen if you click. (well, it does 'health'. But how can you predict this?).
Also, to select one of the other choices, you first have to right-click to get this menu:
There you can actually select one of the choices (note the screenshot does not include the mouse pointer, here it is over score).
I made a tiny patch, which changes the mouse over hint to:
This indicates what happens when you click and how to get to other options. The menu shown when right-clicked remains the same.
What do you think about this? Is it a good idea?
Also, my current patch only affects the behaviour of MXP. But the 'old' tooltip is actually made elsewhere, so I think it also affects clickable menus made with lua, maybe Geyser. Maybe it should be changed there, since other GUIs suffer from the same problem?
Again, I'd love any comments and opinions.
THX,
Michael.
Right now, if there is an MXP <SEND> menu, it display a mouse-over tooltip like this: I find this very unintuitive and confusing. There is no indication what will happen if you click. (well, it does 'health'. But how can you predict this?).
Also, to select one of the other choices, you first have to right-click to get this menu:
There you can actually select one of the choices (note the screenshot does not include the mouse pointer, here it is over score).
I made a tiny patch, which changes the mouse over hint to:
This indicates what happens when you click and how to get to other options. The menu shown when right-clicked remains the same.
What do you think about this? Is it a good idea?
Also, my current patch only affects the behaviour of MXP. But the 'old' tooltip is actually made elsewhere, so I think it also affects clickable menus made with lua, maybe Geyser. Maybe it should be changed there, since other GUIs suffer from the same problem?
Again, I'd love any comments and opinions.
THX,
Michael.