Keep 'em Comin (For Amusement)

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Belgarath
Posts: 232
Joined: Fri Jul 26, 2013 7:19 am
Discord: macjabeth#7149

Keep 'em Comin (For Amusement)

Post by Belgarath »

In every MUD, there will be that person (or persons) that make you feel sick whenever having interactions with them. Not just your character, but the person behind it. For this reason, I decided to make this package and share it with you all as it has brought me great pleasure using it myself.

Upon receiving a tell from <annoying person>, it will choose a random sound that will surely make you chuckle whenever you have conversations with them.

Enjoy! 8-)
Attachments
triggerpuke.mpackage
Includes 6 sounds.
(147.83 KiB) Downloaded 607 times

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SlySven
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Joined: Mon Mar 04, 2013 3:40 pm
Location: Deepest Wiltshire, UK
Discord: SlySven#2703

Re: Keep 'em Comin (For Amusement)

Post by SlySven »

Just not on Windoze versions of the 3.0.0 previews... sigh

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Belgarath
Posts: 232
Joined: Fri Jul 26, 2013 7:19 am
Discord: macjabeth#7149

Re: Keep 'em Comin (For Amusement)

Post by Belgarath »

SlySven wrote:Just not on Windoze versions of the 3.0.0 previews... sigh
:cry: ... I have faith you can fix it, Slyvy!

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SlySven
Posts: 1019
Joined: Mon Mar 04, 2013 3:40 pm
Location: Deepest Wiltshire, UK
Discord: SlySven#2703

Re: Keep 'em Comin (For Amusement)

Post by SlySven »

Was it wise to include YOUR list of <annoying person> or is that merely a sample list with no basis in reality? ;)

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Belgarath
Posts: 232
Joined: Fri Jul 26, 2013 7:19 am
Discord: macjabeth#7149

Re: Keep 'em Comin (For Amusement)

Post by Belgarath »

Maybe... Maybe not! Why don't you see if I based them off someone in Avalon yerself? :P

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SlySven
Posts: 1019
Joined: Mon Mar 04, 2013 3:40 pm
Location: Deepest Wiltshire, UK
Discord: SlySven#2703

Re: Keep 'em Comin (For Amusement)

Post by SlySven »

Must confess haven't even got onto my "home" MUD in ages - well into the long-term rental rate period - Light of the Creator - I might even have hit my 200th birthday rerolls!

It was nice to note that your package DOES have the proper zip subdirectory entries (zero file size entries ending with '/') that the current code needs to read zipped packages with sub-directories - some archiver programs don't include them and that is currently one source of breakages with package loading... :o

P.S. The sound issues is something out of our hands unfortunately - it is a Qt thing... :(

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