If you wish to track enemies Afflictions in a miniconsole and have it be in different color depending on the affliction this is how I do it
enemyAffshow = function()
clearWindow("GUI.enemyaffsConsole")
local enemyaff_highlights = {
confusion = "yellow",
stupidity = "yellow",
paralysis = "green",
aeon = "red",
clumsiness = "red",
impatience = "orange",
slickness = "cyan",
asthma = "cyan",
limpveins = "cyan",
anorexia = "cyan",
crippled = "purple",
crippledbody = "purple",
mentaldisruption = "purple",
physicaldisruption = "purple",
leftlegbroken = "orange",
rightlegbroken = "orange",
leftlegdamaged = "dark_orange",
rightlegdamaged = "dark_orange",
leftlegmangled = "orange_red",
rightlegmangled = "orange_red",
leftarmbroken = "PaleGreen",
rightarmbroken = "PaleGreen",
leftarmdamaged = "green",
rightarmdamaged = "green",
leftarmmangled = "ForestGreen",
rightarmmangled = "ForestGreen",
headdamaged = "light_sky_blue",
headmangled = "dodger_blue",
torsodamaged = "light_sky_blue",
torsomangled = "dodger_blue",
}
local enemyaff_ignore = {
"bulimia",
"amnesia",
}
local enemyaffs = {}
for k,v in pairsByKeys(combat.afflictions) do
if v and not table.isMember(enemyaff_ignore, k) then
local enemyaff_color = enemyaff_highlights[k] and ("<" .. enemyaff_highlights[k] .. ">") or ""
table.insert(enemyaffs, enemyaff_color .. k .. "<red>")
end
end
cecho("GUI.enemyaffsConsole", "Enemy!\n\n")
for i=1,#enemyaffs,1 do
cecho("GUI.enemyaffsConsole", "<white>" .. enemyaffs[i])
echo("GUI.enemyaffsConsole", ", ")
echo("GUI.enemyaffsConsole", string.rep(" ", (6-#enemyaffs[i])))
end
end
the 'combat.afflictions' is my variable which is ""paralysis" = true, "stupidity" = true"" .. and so on
the 'GUI.enemyaffsConsole' is the name of my console and this is how I created that
GUI.enemyaffsConsole = Geyser.MiniConsole:new({
name = "GUI.enemyaffsConsole",
x = "4%", y = "53%",
width = "42%",
height = "44%",
color = "black",
},GUI.Right)
GUI.enemyaffsConsole:setWrap(math.floor(GUI.enemyaffsConsole.get_width() / fontx))
-- Enemy Affs Console Finished
The size is set to fix into the Template that Akayn posted in this
TOPIC, Enjoy!