(mapping script) Mudlet Mapper script for Achaea/IREs

All and any discussion and development of the Mudlet Mapper.
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Vadi
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Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Vadi »

It's a good idea - someone should do it, I'll accept the improvement.

Masaryk
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Joined: Tue Mar 26, 2013 7:03 pm

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Masaryk »

Just a quick question: I had to re-install the mapping script recently. Now that I've got it up and running again, I noticed that the squares are not color coordinated based on environment types anymore. They are just all red. Is there a way to fix this? Thanks for any help!

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Vadi
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Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Vadi »

That sounds like it depends on the map, not the script. So wherever you got the map from, maybe they had it red.

Masaryk
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Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Masaryk »

Hmm, I just got it from the wiki page, just like I always have. Anyone know of a link that has the mapping script with the color coordinated to environment types then? Thanks.

Tavon
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Joined: Tue Apr 09, 2013 11:05 pm

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Tavon »

Two questions, semi(?)-specific to Lusternia.

I added my orgbix and the transplanar prism to the 'bixes. How can I keep them but still get the updates when the mapping script is updated?

Secondly, I am adding the 'pathfind' exits manually as I can. How can I keep them while still pulling a new map if it's updated? Thanks.

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Vadi
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Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Vadi »

You'll have to re-add them when the script is updated.

Same thing, you'll have to readd them.

Tavon
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Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Tavon »

Thanks. Followup question then. Is there an api function to create a special exit from any room to any other room? Not just the alias which requires you to be standing in the origin room. Something like mmp.createSpecial(vnum1,vnum2,exit)?

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Vadi
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Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Vadi »


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Vadi
Posts: 5035
Joined: Sat Mar 14, 2009 3:13 pm

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Vadi »


User avatar
Vadi
Posts: 5035
Joined: Sat Mar 14, 2009 3:13 pm

Re: (mapping script) Mudlet Mapper script for Achaea/IREs

Post by Vadi »

New mapper script update: it fixes a hangup with goto <area> (it handles it much better now - instead of one big freeze, it'll not take so long, and give you the option of trying again if it didnt find anything), and the Utilities script was re-organized. If you've been having troubles, please update, and post all feedback here on the forums.

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