Search found 4 matches

by eforen
Sun Jan 24, 2016 10:52 pm
Forum: Scripts & Packages
Topic: Mapping without Protocalls
Replies: 6
Views: 6850

Re: Mapping without Protocalls

I think you need a chain (nested triggers) to do this - use the trigger that captures the room name to switch on the (multi-line) room description one which gets switched off by the "^Obvious exits:$" one that switches on the one for the Exits which ends as soon as you get a line that doe...
by eforen
Sat Jan 23, 2016 11:45 am
Forum: Scripts & Packages
Topic: Mapping without Protocalls
Replies: 6
Views: 6850

Re: Mapping without Protocalls

I have been trying to get the color trigger stuff to work but I can't seem to get it working and I don't seem to be able to find any help about it online... I have gotten almost no where I tried a lot of things and this is the one that got the closest. This is what I have sofar other then a lot of ...
by eforen
Sat Jan 23, 2016 4:59 am
Forum: Scripts & Packages
Topic: Mapping without Protocalls
Replies: 6
Views: 6850

Re: Mapping without Protocalls

That is the sort of output you get from a fairly standard DikuMud (or derivative) - it will be helpful to you if you can turn on colouration - then the room names come up in one colour, the description in another and the exits (and other parties in the room in yet more foreground colours. You can t...
by eforen
Fri Jan 22, 2016 11:46 pm
Forum: Scripts & Packages
Topic: Mapping without Protocalls
Replies: 6
Views: 6850

Mapping without Protocalls

Aloha Everyone! I have been trying to find a way to setup auto mapping for a mud that does not have any serverside help for pulling room data. I made a regex that would use some help from custom prompts the problem is that I can't get a trigger to bind to it because each line is a new trigger and ye...