Search found 4 matches
- Sun Jan 24, 2016 10:52 pm
- Forum: Scripts & Packages
- Topic: Mapping without Protocalls
- Replies: 6
- Views: 6850
Re: Mapping without Protocalls
I think you need a chain (nested triggers) to do this - use the trigger that captures the room name to switch on the (multi-line) room description one which gets switched off by the "^Obvious exits:$" one that switches on the one for the Exits which ends as soon as you get a line that doe...
- Sat Jan 23, 2016 11:45 am
- Forum: Scripts & Packages
- Topic: Mapping without Protocalls
- Replies: 6
- Views: 6850
Re: Mapping without Protocalls
I have been trying to get the color trigger stuff to work but I can't seem to get it working and I don't seem to be able to find any help about it online... I have gotten almost no where I tried a lot of things and this is the one that got the closest. This is what I have sofar other then a lot of ...
- Sat Jan 23, 2016 4:59 am
- Forum: Scripts & Packages
- Topic: Mapping without Protocalls
- Replies: 6
- Views: 6850
Re: Mapping without Protocalls
That is the sort of output you get from a fairly standard DikuMud (or derivative) - it will be helpful to you if you can turn on colouration - then the room names come up in one colour, the description in another and the exits (and other parties in the room in yet more foreground colours. You can t...
- Fri Jan 22, 2016 11:46 pm
- Forum: Scripts & Packages
- Topic: Mapping without Protocalls
- Replies: 6
- Views: 6850
Mapping without Protocalls
Aloha Everyone! I have been trying to find a way to setup auto mapping for a mud that does not have any serverside help for pulling room data. I made a regex that would use some help from custom prompts the problem is that I can't get a trigger to bind to it because each line is a new trigger and ye...