Search found 48 matches

by bluebaleen
Tue Aug 16, 2011 3:28 am
Forum: Howtos, FAQs and Tips & Tricks
Topic: Modifiable permanent timers
Replies: 11
Views: 10809

Modifiable permanent timers

Hi, I was wondering if Mudlet yet supports a means by which to modify the firing rate of a permanent timer via script. Last I read, GUI Timers could only be enabled or disabled via script but their firing rate could not be modified due to some kind of cross-platform compatibility issue. If this stil...
by bluebaleen
Wed May 11, 2011 3:29 pm
Forum: Help Forum
Topic: Error using 'arg' variable
Replies: 2
Views: 2924

Re: Error using 'arg' variable

I managed to figure this one out on my own and figured I would post the solution here for anyone who may be experiencing a similar problem. It turns out that the above referenced code uses a deprecated syntax where the global variable 'arg' is concerned. An explanation of this can be found at: LuaJI...
by bluebaleen
Wed May 11, 2011 1:43 am
Forum: Help Forum
Topic: Error using 'arg' variable
Replies: 2
Views: 2924

Error using 'arg' variable

After upgrading to Mudlet 2.0-rc4 (May 2011) I am suddenly receiving this error when attempting to use Iocun's sendQueue function: [ERROR:] object:<run lua code> function:<Alias19> <[string "sendQueueTable = sendQueueTable or {}..."]:5: attempt to index global 'args' (a nil value)> As addi...
by bluebaleen
Wed Feb 23, 2011 3:54 pm
Forum: Scripts & Packages
Topic: Clickable URL's
Replies: 18
Views: 29915

Re: Clickable URL's

That did it. Thanks!
by bluebaleen
Wed Feb 23, 2011 3:30 pm
Forum: Scripts & Packages
Topic: Clickable URL's
Replies: 18
Views: 29915

Re: Clickable URL's

I am attempting to implement this code and while the links are, indeed, made clickable, I receive the following error upon clicking the link: Lua error:[string "openURL("http://www.test.com")"]:1: attempt to call global 'openURL' (a nil value) I am running: Mudlet 2.0-dev built: ...
by bluebaleen
Sun Feb 20, 2011 2:45 pm
Forum: Scripts & Packages
Topic: Custom Quick Queues
Replies: 6
Views: 8748

Re: Custom Quick Queues

That was the problem. Some how I managed to miss that requirement at the bottom of your post. I went back and caught it the second time. After correcting this issue via registering all of my events with the function event handler, I ran into an additional problem: I track equilibrium and balance off...
by bluebaleen
Sun Feb 20, 2011 3:18 am
Forum: Scripts & Packages
Topic: Custom Quick Queues
Replies: 6
Views: 8748

Re: Custom Quick Queues

I am attempting to implement Iocun's sendQueue function and it seems that the function hangs on queue items that require a raised event for processing. I can use sendQueue(ID, "next") to forcibly advance the queue further but the events, themselves, are being ignored. Has anyone else had l...
by bluebaleen
Sat Feb 19, 2011 11:23 pm
Forum: Help Forum
Topic: Thoughts on defense raising ("defup") scripts
Replies: 5
Views: 3968

Re: Thoughts on defense raising ("defup") scripts

Of course. I just wanted to ensure that there wasn't a module already integrated into LuaGlobal that provided the same functionality. I believe I'll integrate Iocun's sendQueue functionality and just modify it to my needs. Thanks for the suggestion!
by bluebaleen
Sat Feb 19, 2011 8:13 pm
Forum: Help Forum
Topic: Thoughts on defense raising ("defup") scripts
Replies: 5
Views: 3968

Re: Thoughts on defense raising ("defup") scripts

I actually like the queue idea. I never used a formal queue in my Tf system due to the lack of higher level data structures. That said, I'd like to learn more about their uses in text-based RPG systems given that Mudlet seems to readily support them. I really like the queue function that is describe...
by bluebaleen
Sat Feb 19, 2011 5:42 pm
Forum: Help Forum
Topic: Thoughts on defense raising ("defup") scripts
Replies: 5
Views: 3968

Thoughts on defense raising ("defup") scripts

Greetings, I am in the process of writing an auto-defense raising ("defup") script for my system and I am going back and forth with how to implement it. In TinyFugue I accomplished this using cascading timers, where the delays were cumulative based on the balance/equilibrium taken by raisi...