Search found 10 matches

by Kazuya
Fri Sep 10, 2010 1:20 am
Forum: General Forum
Topic: Mudlet-1.2.0-pre6 released
Replies: 87
Views: 56456

Re: Mudlet-1.2.0-pre6 released

To follow up with this map problem I was having, I ended up just installing the Mudlet 1.2.0-pre6 over the previous installation. Map seems to work fine now.
by Kazuya
Wed Sep 08, 2010 2:06 am
Forum: General Forum
Topic: Mudlet-1.2.0-pre6 released
Replies: 87
Views: 56456

Re: Mudlet-1.2.0-pre5 released

So... what does it mean if I deleted that file and it still doesn't work? Mudlet says there is no map and is going to download one, I click OK, it downloads a map (progress bar goes), and then shortly after the progress bar goes away, there is no map, and Mudlet becomes unresponsive. I let it sit fo...
by Kazuya
Tue Sep 07, 2010 2:21 am
Forum: General Forum
Topic: Mudlet-1.2.0-pre6 released
Replies: 87
Views: 56456

Re: Mudlet-1.2.0-pre5 released

I just happened to make the move from Mudlet 1.1.0 to the newest Mudlet-1.2.0-pre5 version and am having some troubles with the built-in map. I really like it. It worked for me for the first "area" I was in, but now Mudlet stops responding when I try to open the map now that I'm outside of...
by Kazuya
Sat Jul 17, 2010 8:30 pm
Forum: Scripts & Packages
Topic: Achaea Fancy GUI 1.0
Replies: 146
Views: 123654

Re: Achaea Fancy GUI 0.6

I just downloaded and imported this promising script today. Right off the bat, I have noticed some things that should probably be looked into. I second statments Sachiel made: To the people doing the programming, XP bar doesn't work Prompt produced by the map should be gagged, NOT the more instant p...
by Kazuya
Wed Jul 14, 2010 2:30 am
Forum: Scripts & Packages
Topic: [Achaea] % to Dragon
Replies: 17
Views: 14419

Re: [Achaea] % to Dragon

Ahh... good to know! Thanks Vadi.
by Kazuya
Wed Jul 14, 2010 1:16 am
Forum: Scripts & Packages
Topic: [Achaea] % to Dragon
Replies: 17
Views: 14419

Re: [Achaea] % to Dragon

Well, one "ah hah!" may be that you might not have your screenwidth set to 0, so that wrapping into two lines is done by Achaea. In that case the trigger won't match. Either make your Achaean screenwidth 0 and let Mudlet do your wrapping (I recommend this), or change the pattern to, for i...
by Kazuya
Wed Jul 14, 2010 12:01 am
Forum: Scripts & Packages
Topic: [Achaea] % to Dragon
Replies: 17
Views: 14419

Re: [Achaea] % to Dragon

(\d+(?:\.\d+)?)% Unfortunately changing the trigger to ^You are level (\d+) \(.*\) and (\d+(?:\.\d+)?)% of the way to the next level\.$ didn't work either. Perhaps it would help to know what my QSC displays currently in this case? The second and third lines of my QSC are: You are level 84 (2nd Circ...
by Kazuya
Tue Jul 13, 2010 2:33 am
Forum: Scripts & Packages
Topic: [Achaea] % to Dragon
Replies: 17
Views: 14419

Re: [Achaea] % to Dragon

Thanks for the help thus far, but I'm still having problems. I'm new to Mudlet and to the Lua scripts and trying to pick up as much as I can from all of this. Is there a different suggestion that I could try besides changing (\d+.\d+)\% to (\d*.\d*)\% as that did not work for me? I have tried reduci...
by Kazuya
Sun Jul 11, 2010 10:38 pm
Forum: Scripts & Packages
Topic: Achaea Crit Counter
Replies: 5
Views: 9326

Re: Achaea Crit Counter

I just grabbed the script today and imported it. The aliases are working for me correctly, however the critical hits aren't being tallied. I customized the trigger by putting in the first chunk of my attack, and the trigger is recognizing it, but every hit is only being counted as a regular hit. Any...
by Kazuya
Sun Jul 11, 2010 10:31 pm
Forum: Scripts & Packages
Topic: [Achaea] % to Dragon
Replies: 17
Views: 14419

Re: [Achaea] % to Dragon

I downloaded and then imported the XML, although it doesn't seem to be noticing when I type QSC. Is there any customization needed, or anyway I can troubleshoot this?