Search found 133 matches
- Mon Feb 09, 2015 8:50 pm
- Forum: Help Forum
- Topic: EchoLink assistance
- Replies: 2
- Views: 3668
Re: EchoLink assistance
That did it, thank you. Now just need to fix colors and refine it for rooms not in the mapper. Thanks a bunch.
- Mon Feb 09, 2015 3:27 am
- Forum: Help Forum
- Topic: EchoLink assistance
- Replies: 2
- Views: 3668
EchoLink assistance
I have some code that deletes the ingame exit line and replaces it with one that I can more easily read as things are happening. The base code works, but what I want to do now is have it that when I hover over each exit, it will show me the room name and the area of the room. It is overall imperfect...
- Tue Sep 16, 2014 12:39 am
- Forum: General Forum
- Topic: Mudlet 3.0.0-alpha
- Replies: 118
- Views: 155990
Re: Mudlet 3.0.0-alpha
That sucks, I only play at least two of them and would like to remove the ones I don't from the list. Maybe the option to hide the icons?
- Mon Sep 15, 2014 9:09 pm
- Forum: General Forum
- Topic: Mudlet 3.0.0-alpha
- Replies: 118
- Views: 155990
Re: Mudlet 3.0.0-alpha
Code box is completely empty, yet the function persists and is working properly.
For profile deletion, I will enter the profile name to delete it, yet the profile is not deleted, unless the base profiles that are packaged with mudlet can't be properly deleted.
- Sun Sep 14, 2014 4:13 pm
- Forum: General Forum
- Topic: Mudlet 3.0.0-alpha
- Replies: 118
- Views: 155990
Re: Mudlet 3.0.0-alpha
(At least) one of my function scripts seems to have been cleared, with 0 code in the code box, yet the function is still present and working in mudlet.
- Sun Sep 14, 2014 3:42 pm
- Forum: General Forum
- Topic: Mudlet 3.0.0-alpha
- Replies: 118
- Views: 155990
Re: Mudlet 3.0.0-alpha
Few things I've noticed as I've started testing: selecting a variable with the checkbox, then clicking on another variable to view the value clears the checkbox for the previous one. Selecting multiple variables, say if you wanted to delete multiples does not work. There's also a random character is...
- Mon Sep 30, 2013 6:18 am
- Forum: Help Forum
- Topic: event handling
- Replies: 5
- Views: 4762
Re: event handling
An alternate strategy is to us the registerAnonymousEventHandler function to register an arbitrary function to be called when an event is raised. One issue with this is that you can't unregister, so if it starts erroring, it will keep firing and unless I'm missing something, you've no way to stop it.
- Mon Sep 30, 2013 6:10 am
- Forum: Help Forum
- Topic: Chat Console Positioning
- Replies: 9
- Views: 6636
Re: Chat Console Positioning
For channel capturing, can just do (Channel Name): as a begin of line substring pattern type.
- Tue Jul 16, 2013 11:32 pm
- Forum: Help Forum
- Topic: killtrigger and resetprofile alias not working
- Replies: 3
- Views: 4452
Re: killtrigger and resetprofile alias not working
killTrigger not killtrigger and resetProfile not resetprofile, check the error console(exclamation point button in the script dialog window) more often and it will usually tell you what you did wrong.
- Fri Jul 05, 2013 6:29 pm
- Forum: General Forum
- Topic: Possible bug with denyCurrentSend
- Replies: 4
- Views: 5411
Re: Possible bug with denyCurrentSend
I think you're misusing this feature to create a custom alias system on top of Mudlets. I'd recommend just making an alias or making use of tempAliases(). The idea behind the function is to just block a send() and that's it. If you need input triggers that do replacements, that is exactly what alia...