Search found 12 matches
- Mon Apr 27, 2015 11:22 pm
- Forum: Help Forum
- Topic: Room Area Add
- Replies: 1
- Views: 1952
Room Area Add
Firstly, I'm not much of a programmer so excuse my jargon or lack of. I'll explain the best I can.. Sometimes 'room area' doesn't seem to be moving a room into a newly created area. I'm trying to 'room area Withered Grove' and 'room are 135' but it's not doing anything. I also tried to select the ro...
- Thu Jan 03, 2013 3:25 pm
- Forum: Help Forum
- Topic: Mudlet on Windows
- Replies: 2
- Views: 2366
Mudlet on Windows
Is there any reason I can't manipulate Mudlet (and it's child windows) on Windows 7 with third party programs like DeskPins or PowerMenu?
- Fri Sep 09, 2011 5:32 pm
- Forum: Mudlet Mapper
- Topic: (mapping script) Mudlet Mapper script for Achaea/IREs
- Replies: 241
- Views: 341364
Re: (mapping script) Mudlet Mapper script for Achaea/IREs
There's been a bug with speedwalking in the last view version of the mapper. I don't know what any of it means but I get this error; goto hadati (mapper): Which area would you like to go to? 1) Hadati Crypts 2) Hadati Highlands Lua error:[string "speedWalkWatch = createStopWatch()..."]:275...
- Sun Mar 13, 2011 2:52 pm
- Forum: General Forum
- Topic: Look and Feel
- Replies: 53
- Views: 61348
Re: Look and Feel
a late comment... Apology for the spam but you're speaking of something similar to the mission statement behind Blowtorch for android . I think it's coming along pretty nice. Coupled with a nice tablet and maybe swype... I also agree with the general consensus that it is all quite possible in Mudlet...
- Sat Nov 06, 2010 2:09 pm
- Forum: Mudlet Mapper
- Topic: Feature Request(s)
- Replies: 44
- Views: 30015
Re: Feature Request(s)
I would like to see the option to flatten rooms. They would keep the same 3D effects but be more like sqares instead of cubes. This already exists. Click on "top view" Just because you can only see the top of a cube doesn't make it flat but Omit said it much better: the settings to adjust...
- Fri Nov 05, 2010 2:14 pm
- Forum: Mudlet Mapper
- Topic: Feature Request(s)
- Replies: 44
- Views: 30015
Re: Feature Request(s)
I would like to see the option to flatten rooms. They would keep the same 3D effects but be more like sqares instead of cubes.
- Wed Oct 20, 2010 4:47 am
- Forum: General Forum
- Topic: Mudlet-1.2.0-pre6 released
- Replies: 87
- Views: 57000
Re: Mudlet-1.2.0-pre6 released
While my maps work fine for any other IRE MUDs, it's gone haywire in Achaea for some reason or another. I deleted the map folder and xml in the profile and re-imported the xml but it still wants to come out all wacky:
http://i51.tinypic.com/8x9auo.png
I'm pretty sure I'm missing something simple.
http://i51.tinypic.com/8x9auo.png
I'm pretty sure I'm missing something simple.
- Sat Nov 28, 2009 12:44 am
- Forum: Scripts & Packages
- Topic: Achaea Fancy GUI 1.0
- Replies: 146
- Views: 124631
Re: Achaea Fancy GUI 0.4
On Windows after fixing new text to be on its own line the updates correctly upon login but fails to update after the map command.
- Thu Nov 26, 2009 5:53 pm
- Forum: Scripts & Packages
- Topic: Achaea Fancy GUI 1.0
- Replies: 146
- Views: 124631
Re: Achaea Fancy GUI 0.3
Same problem. How exactly am I supposed to be importing the xml file? Through the profile selection window or inside the profile itself?
- Thu Nov 26, 2009 5:10 pm
- Forum: Scripts & Packages
- Topic: Achaea Fancy GUI 1.0
- Replies: 146
- Views: 124631
Re: Achaea Fancy GUI 0.3
I changed gfx_path to the location of the saved folder (gfx_path = "C:\Program Files\Mudlet\AchaeaFancyGUI-0.3\gfx";) but it still doesn't want to show up...